Thursday, August 25, 2011

Adding a animated GIF image for loading screen in Blackberry Application



Need to add a animated GIF image in Blackberry application or need to create a loading screen in your blackberry application ? Your search ends here..




First choose your GIF image and rename it as .abc ("gifimage.abc"). Then add this class to your project.

CODE



import net.rim.device.api.system.GIFEncodedImage;
import net.rim.device.api.ui.Graphics;
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.component.BitmapField;


public class AnimatedGifClass extends BitmapField
{
private GIFEncodedImage _image; //The image to draw.
private int _currentFrame; //The current frame in the animation sequence.
private int _width; //The width of the image (background frame).
private int _height; //The height of the image (background frame).
private AnimatorThread _animatorThread;

public AnimatedGifClass(GIFEncodedImage image)
{
this(image, 0);
}

public AnimatedGifClass(GIFEncodedImage image, long style)
{
//Call super to setup the field with the specified style.
//The image is passed in as well for the field to configure its required size.
super(image.getBitmap(), style);

//Store the image and it's dimensions.
_image = image;
_width = image.getWidth();
_height = image.getHeight();

//Start the animation thread.
_animatorThread = new AnimatorThread(this);
_animatorThread.start();
}

protected void paint(Graphics graphics)
{
//Call super.paint. This will draw the first background frame and handle any required focus drawing.
super.paint(graphics);

//Don't redraw the background if this is the first frame.
if (_currentFrame != 0)
{
//Draw the animation frame.
graphics.drawImage(_image.getFrameLeft(_currentFrame), _image.getFrameTop(_currentFrame),
_image.getFrameWidth(_currentFrame), _image.getFrameHeight(_currentFrame), _image, _currentFrame, 0, 0);
}
}

//Stop the animation thread when the screen the field is on is
//popped off of the display stack.
protected void onUndisplay()
{
_animatorThread.stop();
super.onUndisplay();
}


//A thread to handle the animation.
private class AnimatorThread extends Thread
{
private AnimatedGifClass _theField;
private boolean _keepGoing = true;
private int _totalFrames; //The total number of frames in the image.
private int _loopCount; //The number of times the animation has looped (completed).
private int _totalLoops; //The number of times the animation should loop (set in the image).

public AnimatorThread(AnimatedGifClass theField)
{
_theField = theField;
_totalFrames = _image.getFrameCount();
_totalLoops = _image.getIterations();

}

public synchronized void stop()
{
_keepGoing = false;
}

public void run()
{
while(_keepGoing)
{
//Invalidate the field so that it is redrawn.
UiApplication.getUiApplication().invokeAndWait(new Runnable()
{
public void run()
{
_theField.invalidate();
}
});

try
{
//Sleep for the current frame delay before the next frame is drawn.
sleep(_image.getFrameDelay(_currentFrame) * 10);
}
catch (InterruptedException iex)
{} //Couldn't sleep.

//Increment the frame.
++_currentFrame;

if (_currentFrame == _totalFrames)
{
//Reset back to frame 0 if we have reached the end.
_currentFrame = 0;

++_loopCount;

//Check if the animation should continue.
if (_loopCount == _totalLoops)
{
_keepGoing = false;
}
}
}
}
}
}


Then implement this code in the screen where you want to display the animated GIF image.


GIFEncodedImage image;
EncodedImage encodedImage = EncodedImage.getEncodedImageResource("loading.abc");
byte data[] = new byte[4000];
data = encodedImage.getData();
image =(GIFEncodedImage) EncodedImage.createEncodedImage(data,0,data.length);
AnimatedGifClass animatedGIF = new AnimatedGifClass(image,Field.FIELD_HCENTER);
screen.add(animatedGIF);


That's it. Your animation is ready. You can download the sample project below.

Download Full Project
Arun Kumar Munusamy Web Developer

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14 comments:

  1. Hi
    image =(GIFEncodedImage) EncodedImage.createEncodedImage(data,0,data.length);
    This line throws classcastexception...
    Plzz help!!

    ReplyDelete
  2. Have you tried the sample project given at the above link ?

    ReplyDelete
  3. Yess..i tried the sample project above
    i even tried two solutions provided on other forums for this exception but it doesnt work :(
    still throwing same exception!!

    ReplyDelete
  4. I think you dint include the class file or the image

    ReplyDelete
  5. Great information,thanks a lot for sharing it.
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    ReplyDelete
  7. Hey buddy this very nice. u explained the features thru pgm.

    ReplyDelete
  8. Well this is what i was looking for thanks for the info, i appreciate that Arun. Well i found so much of difference in simple application development and mobile application development. I guess i need to work hard hehe.

    ReplyDelete
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  11. Very good, it actually solved the problem I've been having from other solutions. Except the HCENTER style is not working.... please help to solve thi, thanks

    ReplyDelete